ETRA 2021 Workshops

Mobile eye tracking has great potential to shed light on human visual and cognitive behavior in natural settings. Thus, there is a need for the development of versatile and ergonomic wearable data collection systems that can perform robustly in challenging real-world conditions. This workshop will bring together researchers involved in the development and deployment of these systems to discuss common challenges, as well as existing and future solutions. The range of topics includes general challenges in mobile eye tracking (e.g., eye-tracking accuracy and precision across environments and activities), use of head tracking technology and alternate world cameras, hardware/software integration, ergonomic design of integrated wearable devices, and extending their usability to a wider range of participant populations and experimental conditions. Through the sharing of ideas and practical experience, the workshop will advance these important efforts and further promote the collection of large and reliable datasets of natural behavior and stimulus information.
Organizers:: Kamran Binaee, Natela Shanidze, Agostino Gibaldi, Caroline Robertson
The COGAIN Symposium series focuses on all those aspects of gaze interaction which have a clear connection with eye-controlled assistive technology. Thanks to its strong identity, the symposium will be the right venue to present advances in these areas, leading to new capabilities in gaze interaction, gaze enhanced applications, gaze contingent devices, etc.

This year, the COGAIN Symposium 2021 in particular welcomes work on innovative new gaze-based technologies that make use of new technological approaches or open up new opportunities, e.g. for interacting with smart home environments, controlling of assistive physical technologies, as well as improving accessibility of real world or virtual world environments.
The study of eye gaze data has great potential for research in computer programming, computing education, and software engineering practice. The Eighth International Workshop on Eye Movements in Programming (EMIP 2021) will again focus on advancing the methodological, theoretical, and applied aspects of eye movements in programming. The goal of the workshop is to further develop the methodology of using eye gaze tracking for programming, both theoretically and in applications. What can gaze behavior tell us about cognitive processes during programming? This question enables us to understand the role of human factors involved in programming.
Organizers:: Norman Peitek, Roman Bednarik, Marjaana Puurtinen
Eye tracking has developed in the past years from being a technology that can be used only in labs and controlled settings, to a pervasive technology that is gradually weaving into our everyday lives. Advances in visual computing as well as in sensors and processing power of ubiquitous devices allow accurate gaze estimation and a myriad of applications for desktop settings, mobile devices, public displays, head-mounted displays, wearables and other ubicomp technologies. These advancements pave the way for eye tracking to deliver its promises on off-the-shelf devices. At the same time, eye movements are subtle and have been deemed attractive for security and privacy protection applications. The aim of EyeSec 2021 is to provide a forum for researchers and practitioners to exchange ideas, discuss the most important challenges and opportunities of using eye gaze for security, and to identify directions for future research.
Organizers:: Yasmeen Abdrabou, Florian Alt, Christina Katsini, Mohamed Khamis, George E. Raptis
Among the many application areas of eye tracking, games have become an increasingly popular domain for leveraging this technology to 1) build new and novel experiences for players and 2) to gain a better understanding of players' cognitive processes during gameplay. Games, however, pose unique challenges for using gaze technology due to their complex, dynamic, and sometimes very fast-paced environments. This workshop specifically targets the unique challenges of using, gathering, and analyzing eye tracking data faced in gaming. The workshop is of particular interest for researchers in game design, human-computer interaction, eye tracking, data science, and visualization. We want to establish a shared venue for this diverse community to enhance the current state-of-the-art and help develop the community further.
Organizers: Günter Wallner, Michael Burch, Bastian Pfleging, Regina Bernhaupt
With eye tracking becoming pervasive, researchers face fundamentally new challenges regarding privacy and ethics. However, these critical topics have received little attention in the eye tracking community so far. This workshop aims to become the premier forum for these discussions as well as for the presentation of technical solutions towards privacy-aware and ethical eye tracking. The first part of the workshop will feature perspective talks given by experts on ethical, legal, and social aspects of eye tracking as well as challenges related to privacy when recording eye movements (see below for their profiles). In the second part, attendees will discuss these complementary perspectives in further detail in separate break-out groups supported by the respective expert. The result of these break-out groups will be short presentations summarising the main insights or findings of these discussions. Finally, each break-out group will present their discussion outcomes to the other groups with the goal of achieving a better understanding of the interdisciplinary character, the challenges, but also opportunities of privacy and ethics in eye tracking. Based on the discussions and the network created at the workshop, we plan to edit a special issue in a journal on the topic of privacy and ethics in eye tracking.
Organizers: Inken Hagestedt, Michael Raschke, Céline Gressel, Andreas Bulling