Among the many application areas of eye tracking, games have become an increasingly popular domain for leveraging this technology to 1) build new and novel experiences for players and 2) to gain a better understanding of players' cognitive processes during gameplay. Games, however, pose unique challenges for using gaze technology due to their complex, dynamic, and sometimes very fast-paced environments. This workshop specifically targets the unique challenges of using, gathering, and analyzing eye tracking data faced in gaming. The workshop is of particular interest for researchers in game design, human-computer interaction, eye tracking, data science, and visualization. We want to establish a shared venue for this diverse community to enhance the current state-of-the-art and help develop the community further.
Organizers: Günter Wallner, Michael Burch, Bastian Pfleging, Regina Bernhaupt