ETRA 2025 Workshops

The study of eye gaze data has great potential for research in computer programming, computing education, and software engineering practice. The Thirteenth International Workshop on Eye Movements in Programming (EMIP 2025) will focus on advancing the methodological, theoretical, and applied aspects of eye movements in programming. The workshop's goal is to further develop the methodology of using eye gaze tracking for programming, both theoretically and in applications. The question of what gaze behavior can tell us about cognitive processes during programming is profoundly related to the role of human factors involved in programming.
Organizers: Bonita Sharif, Andrew Begel, Norman Peitek
Generative artificial intelligence has come into focus with applications in content generation, design, and predictive modeling. At the same time, eye-tracking technologies have provided unparalleled insights into human attention, perception, and behavior, enabling various applications in neuroscience, human-computer interaction (HCI), and marketing. Bringing these two powerful technologies together will open up new possibilities for understanding and improving human interaction with AI systems.
This workshop aims to explore the synergies between these two cutting-edge fields and provide a platform for researchers, practitioners, and developers to share new approaches, tools, and methods at the intersection of these fields. The workshop will also address possible ethical considerations and challenges that arise from this integration, including privacy concerns and the implications of using data on human gaze behavior as a source of information for generative algorithms.
Organizers: Arantxa Villanueva, Enkelejda Kasneci, Gjergji Kasneci, Yusuke Sugano, Yao Rong, and Talissa Stadler
The Eyes4Access workshop will gather interdisciplinary researchers around the advances of eye-tracking research in accessibility, exploring inclusive technologies, interaction techniques, and real-world digital media, education and cultural scenarios. We invite researchers, practitioners, and students to submit their work to the Eyes4Access Workshop.
Organizers: Krzysztof Krejtz, Carlos Duarte, Izabela Krejtz, and Ann Marcus-Quinn
PETMEI 2025 will provide the opportunity to re-establish and expand the research community around pervasive eye tracking, define novel challenges and opportunities, and establish guidelines to inform future research in this field. The first stepping stones towards this vision were established in the first iterations of this workshop from 2011 to 2018. However, in the last five years, significant advancements in camera technologies, algorithms, and display devices have been made, which call for a new perspective on these topics. Specifically, we want to encourage these communities to think about the implications of pervasive eye tracking for context-aware computing, that is, the ability to track eye movements not only for a couple of hours inside the laboratory but continuously for days, weeks, or even months in people’s everyday life.
Organizers: Jesse Grootjen, Franziska Prummer, Chuhan Jiao, Swati Jindal, Mihai Bâce, and Andreas Bulling
Broadly, this workshop considers the intersection of eye tracking research with visualization, whether the contributions relate to eye tracking studies of visualizations, or vice versa, visualization techniques for eye tracking. Technological advances in computer vision algorithms and sensor hardware have greatly reduced the implementational and financial costs of eye tracking. Thus, it is unsurprising to witness a significant increase in its use as a research tool in fields beyond the traditional domains of biological vision, psychology, and neuroscience, in particular, in visualization and human-computer interaction research. One of the key challenges lies in the analysis, interaction, and visualization of complex spatio-temporal datasets of gaze behavior, which is further complicated by complementary datasets such as semantic labels, user interactions and/or accompanying physiological sensor recordings. Ultimately, the research objective is to allow eye tracking data to be effectively interpreted in terms of the observer’s decision-making and cognitive processes. To achieve this, it is necessary to draw upon our current understanding of gaze-behavior across various and related fields, from vision and cognition to visualization. All together eye tracking is an important field to be understood, be it in the sense of data analysis and visualization, interaction, or user-based evaluation of visualization.
Organizers: Michael Burch and Kuno Kurzhals
The COGAIN symposium is an annual event focusing on all aspects of gaze interaction related to eye-controlled assistive technology and has been continuously co-located with the ACM Symposium of Eye Tracking Research \& Applications (ETRA) since 2018. Because of its strong identity, the symposium is the right venue to present advances in all areas that lead to new capabilities in gaze interaction, gaze-enhanced applications, gaze-contingent devices, etc.
The 2025 theme, **Gaze in Multimodal Interactions**, seeks to bring gaze to the forefront in an era where large language models and spatial computing are at the peak of scientific discussions.
Organizers: Paweł Kasprowski, Thies Pfeiffer, Carolin Hainke, and Pavel Manakhov
The workshop is organized to gather researchers working in a broad area concerning the analysis of the way people move their eyes while reading. The aim of the workshop is to bring together data scientists, psychologists, and linguists and give them an opportunity to exchange their ideas. We welcome papers proposing new applications, new ways of data recording and processing, new stimuli and methodologies.
Organizers: Pawel Kasprowski, Lena Jäger, Paul Prasse, and David R. Reich
Since its first edition in 2021, PrEThics has become an integral part of ETRA, spearheading much-needed discussions on the social, legal, and ethical implications of eye tracking. The focus of this year’s edition is on privacy-preserving eye tracking in VR gaming. Eye tracking is already built into the more expensive and advanced HMDs today. With further miniaturization and falling prices, it will also find its way into cheaper headset models in the near future and thus become a commonplace on the mass consumer market. Through games and related applications such as VR and the metaverse, eye tracking has the potential of deeply impacting the privacy of millions of people worldwide and must therefore be used in an ethically, legally, and socially responsible manner. This workshop brings together researchers and practitioners from eye-tracking related fields of research and industry, including XAI, (usable) privacy, law, ethics, human-computer interaction, media studies, and psychology. Following a format that has proven effective in previous years, the workshop will comprise a combination of concise presentations and interactive components. First, a general introduction and a series of lightning talks will provide an overview of current and future applications of eye tracking in digital media. Second, we will zoom in on the use case of VR gaming, addressing utilisations, privacy issues, legal aspects, and ethical concerns. This is followed, third, by a hands-on workshop during which possibilities for the practical implementation of privacy-preserving eye tracking will be tested and evaluated.
Organizers: Murat Karaboga, Theresa Krampe, Céline Gressel, Michael Raschke, Aljoscha Schörnig, Christian Geminn, and Andreas Bulling